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Visuals and music were neat. About the gameplay, it could just be me but I couldnt get the hang of the synchronisation. I kept just waiting for my jump to be ready and therefore not really feeling the flow of the game. If maybe this is just a skill issue some tutorial on how to get into the flow of the game could be nice, thx! Another suggestion is doing automatic movement, and just let the player control the jumps, in this way you can make the level design easier to synch, just a thought though. Overal good job!

Thanks for playing! Glad you liked it. 

We had previously identified that issue where sometimes the timing of the jumping mechanism is out of sync with the song's beat. We suspect this may be due to a hardware problem, and we are actively working to resolve this issue. 

And we have implemented a feature that allows you to move freely without adhering to the rhythm by pressing the "C" key. We welcome you to play again.

Initially, we also considered having the character move automatically, with the player only controlling jumping and attacking. Most similar games on the market do this, but that approach would have made it just another rhythm game. To innovate, we tried to incorporate more action elements, allowing players full control over the character. To achieve this, we thought of many ways to synchronize all elements with the rhythm. For example, the speed of the enemies is dynamically adjusted based on their distance from the player, ensuring that under player control, the enemies can also reach the character's position in rhythm.