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Rate no. 18

I'm not going to sugarcoat anything:

Looks good but god this is like one of the worst movement I've ever experienced. Jumps are incredibly scuffed, somehow gets delayed randomly, the animation gets bugged all the time, you get stuck on every wall and instead of fixing it you made it a feature.

The music is probably good, except for some reason it's 3D panned around a point which makes it really annoying.

I got idk how far on the first level, got to a platform with no indication on where it's supposed to go, so I just jumped, maybe it's a blind jump and just died. Then I promptly quit because there's no way I'm doing all that work again.

Overall, there was like 10x more work on the visuals than the gameplay, which is not good. Focus on gameplay next time you do a jam.

(1 edit)

Many thanks for your time.

I will be working  an after-jam version of this, the first and most important thing to fix is the player controller. I know how much it is outweighed by the efforts of the Artists and I don't like it.

For the record, I did take more time than the artists did, its just that it was my first Platformer and animation blending is not my specialty.