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(1 edit)

Great to see a rhythm game in jams. Definitely hard to incorporate the musical scale theme , so I'm glad someone takes a crack at it. Multiple music choice was nice to reach a wider audience. 


I'm guessing you forgot to use time.delta time when coding the speed ,as high framerate increased the difficulty quite a bit  :P

only suggestion is maybe make the falling notes the same direction arrow as what they would fall over instead of circles . I would watch the top as they fell and then forget which lane was which