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Cool use of the theme!  I agree w/ Lanyard on the mechanics bit, takes a little trial & error to pick up what you were throwing down.  Not a huge deal, though.  

I love those parallax layers back there, but it's easy to lose appreciation for them with the character being fast-paced like that.  This is not a negative, just something I noticed because I really like how the lighting effect was done in that background.

Regarding controls, just FYI, it didn't pick up my controller.  It's a typical Logitech USB Playstation II-style.  Keyboard was fine, I just mention this because the game explicitly mentioned controllers.

Only other thing is I noticed you don't have to press a jump button for each jump, holding it down will repeat the jump.  Pretty minor, just slightly counter-intuitive to me.

And my favorite facet of a game, to the point I think it would make a good category--atmosphere =D.  Awesome job there, 'nuff said!

(+1)

Thank you for playing, and giving compliments and feedback! 

Interesting to know about the controller. I tested it using an Xbox controller but not Dualshock, Godot seemed to think the key mappings would work fine for Dualshock, but I will need to actually buy one to test games in future.

I will play and rate your game but I have to do it on my laptop, so tomorrow.