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Hey Ilias! I'm doing good, thank you!

Not really, the syntax for the AI was pretty simple & straight forward. ( NavMesh agents -> Set path to 'player' position & when within a certain range, then attack)

Thank you for your kind words! Unfortunately, its neither of those, there are just no sound fxs in the game, it seems to have really impacted the experience of all players. 

Will keep that feature request in mind If i decide to update the game firstly with sound fxs

Oh 

So i gues its kind of similar to the unreal engine

yeah background music if chosen well can be an advantage to games experiences

i personally want to uses a system like that but not fo zombies ,but the feature in term of gameplay is kind of similar fo what i want .

Haven't ever used unreal so can't say much from my exp

true true. Feel free to ask any more questions tbh It can help other devs also who may want some sort of similar gameplay feature

(+1)

Oh thank you