Hey Ilias! I'm doing good, thank you!
Not really, the syntax for the AI was pretty simple & straight forward. ( NavMesh agents -> Set path to 'player' position & when within a certain range, then attack)
Thank you for your kind words! Unfortunately, its neither of those, there are just no sound fxs in the game, it seems to have really impacted the experience of all players.
Will keep that feature request in mind If i decide to update the game firstly with sound fxs