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Such a hodgepodge of styles. I see your title screen, I'm thinking cartoony looking game. Then there's this old timey 1920's sounding country fiddle music. And the cherry on top: "You lose" like I'm playing Mortal Kombat!

Once I looked down in the comments to see I could release the animals, it made sense. I really struggled to grab the magnet and clock power ups, something about their size or depth perception...?

I like the gameplay and the concept over all.

After replaying the game several times, something was starting to really drag the processor.

Thanks for playing! I think the problem with the power ups is that I'm checking overlapping events directly with the meshes that are small and rotating, I probably should have gone for a box collider. Thanks for the feedback I'll look into it and also try to improve the performance