Nice to see another Unreal project in the jam! I liked the assets and music, but I think the game would've benefited from disabling motion blur. As others have mentioned, I didn't realize I could let go of animals, but after learning that, I started to enjoy the game. Good job.
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ScaleBridges's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #313 | 2.460 | 2.750 |
Innovation | #344 | 2.236 | 2.500 |
Audio | #352 | 2.124 | 2.375 |
Gameplay | #394 | 1.901 | 2.125 |
Overall | #412 | 1.901 | 2.125 |
Graphics | #414 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/TitoYano/ScaleBridges
Comments
It’s an interesting idea and could potentially be a great little game. I was currently missing the ability to throw away picked-up animals when the weight was over the bridge limit.
Such a hodgepodge of styles. I see your title screen, I'm thinking cartoony looking game. Then there's this old timey 1920's sounding country fiddle music. And the cherry on top: "You lose" like I'm playing Mortal Kombat!
Once I looked down in the comments to see I could release the animals, it made sense. I really struggled to grab the magnet and clock power ups, something about their size or depth perception...?
I like the gameplay and the concept over all.
After replaying the game several times, something was starting to really drag the processor.
Nice game. I encountered 2 issues: fixing them should probably help you make the game a bit better.
Firstly, when starting a new game, I didn't realize I had to run forward and got a 'you lose' message immediately. You can fix it by starting the timer only when player presses some keys.
Secondly, I encountered a bridge with maximum target weight lower than my current weight. I don't know if it's possible to actually lose weight in this game. Maybe it's a glitch with weight calculation.
Hey thanks for playing and the feedback! I actually did it like that to surprise the player in the first run, but yeah probably it was nicer to give some time to prepare ;)
Also regarding losing the weight the numbers 1 to 4 or the gamepad buttons let you release animals and lose weight, I did create an screen that shows the controls but sadly I didn't have time to create a tutorial.
Thanks!
Interesting game with a nice bit of challenge to it. I feel like a tutorial would've been great here, as I made it to level 7 but then the target weight suddenly became a lot lower than my current weight, and I had no idea how to reduce my weight. But overall good job!
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