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ScaleBridges's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #313 | 2.460 | 2.750 |
Innovation | #344 | 2.236 | 2.500 |
Audio | #352 | 2.124 | 2.375 |
Gameplay | #394 | 1.901 | 2.125 |
Overall | #412 | 1.901 | 2.125 |
Graphics | #414 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/TitoYano/ScaleBridges
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Comments
Nice to see another Unreal project in the jam! I liked the assets and music, but I think the game would've benefited from disabling motion blur. As others have mentioned, I didn't realize I could let go of animals, but after learning that, I started to enjoy the game. Good job.
Thanks for playing! And also thanks for the feedback and the tip. I have tried disabling motion blur now and it is looking good, I'm kind of new to the unreal engine so it's good to learn new things. Thanks
It’s an interesting idea and could potentially be a great little game. I was currently missing the ability to throw away picked-up animals when the weight was over the bridge limit.
Thanks for playing! numbers 1 to 4 or gamepad abxy buttons allow you to release animals, I didn't have time to make a tutorial so everybody runs into the same problem :)
Such a hodgepodge of styles. I see your title screen, I'm thinking cartoony looking game. Then there's this old timey 1920's sounding country fiddle music. And the cherry on top: "You lose" like I'm playing Mortal Kombat!
Once I looked down in the comments to see I could release the animals, it made sense. I really struggled to grab the magnet and clock power ups, something about their size or depth perception...?
I like the gameplay and the concept over all.
After replaying the game several times, something was starting to really drag the processor.
Thanks for playing! I think the problem with the power ups is that I'm checking overlapping events directly with the meshes that are small and rotating, I probably should have gone for a box collider. Thanks for the feedback I'll look into it and also try to improve the performance
I couldn't play it :/ My GPU crashed upon execution. But congratulations on your work!
Thanks for the feedback! Yeah the world generation with the assets I used was a "bit" gpu intensive. I have to learn more on that to optimize the performance
Nice game. I encountered 2 issues: fixing them should probably help you make the game a bit better.
Firstly, when starting a new game, I didn't realize I had to run forward and got a 'you lose' message immediately. You can fix it by starting the timer only when player presses some keys.
Secondly, I encountered a bridge with maximum target weight lower than my current weight. I don't know if it's possible to actually lose weight in this game. Maybe it's a glitch with weight calculation.
Hey thanks for playing and the feedback! I actually did it like that to surprise the player in the first run, but yeah probably it was nicer to give some time to prepare ;)
Also regarding losing the weight the numbers 1 to 4 or the gamepad buttons let you release animals and lose weight, I did create an screen that shows the controls but sadly I didn't have time to create a tutorial.
Thanks!
Oh, so there is a way to release animals. I saw the icons in the bottom corner but didn't realize they stand for numbers. 😅
Interesting game with a nice bit of challenge to it. I feel like a tutorial would've been great here, as I made it to level 7 but then the target weight suddenly became a lot lower than my current weight, and I had no idea how to reduce my weight. But overall good job!
Thanks for playing and thanks for your comment :)