I have this error in the log :
UnauthorizedAccessException: Access to the path 'C:\Users\Vaille\Documents\My Pictures' is denied.
at FileBrowser.GetAllDirectoryNames (System.String path) [0x00057] in <70b10ceaa322400282e297cbd2661509>:0
at FileBrowserUI.BuildDirectoryView (System.String path) [0x00000] in <70b10ceaa322400282e297cbd2661509>:0
at FileBrowserUI.Show (FileBrowserMode openMode, System.String startingPath) [0x00032] in <70b10ceaa322400282e297cbd2661509>:0
at MaterialUiController.ShowFileBrowserForResultPath () [0x00024] in <70b10ceaa322400282e297cbd2661509>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <027a98498d8c4623bf0c4b0061801949>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <027a98498d8c4623bf0c4b0061801949>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <4d685be77172497b9c5d885029ba77aa>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <4d685be77172497b9c5d885029ba77aa>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <4d685be77172497b9c5d885029ba77aa>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <4d685be77172497b9c5d885029ba77aa>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Also, I cannot rechange the save location. How can I force it to reset to default ? I tried download a new version, or delete files in Local Low, when I start a new instance, he keep this "bugged" Save location in memory