Pangolins, of course, they have scales. I think you guys are the only ones who thought of that. Running the armorsmith's shop was all right, everything worked great, I like the hammer bit the best. THWAK. I'm a simple man.
You certainly know this, but the armor-smithing definitely needs the other side of the game more realized to lean onto for the design to hold up. Two distinct game modes that inject elements from each other is a big task to attempt, even massive studios usually shy away, I think of the X-com reboot as an example of a game that does manage to balance two distinct modes that feed off each other, one focused on strategy in the overworld and the other on tactical grid battles.
Here it's some kind of auto-style tactical battles on one side with craftsmanship on the other. Pretty interesting approach, I can see why it appealed to the team. Really puts pressure on the armorsmith to deliver Quality gear. I assume the loot from the tactical battles was intended to somehow fuel the creation of better armor scales for your Pangolins. Would be interested to hear your thoughts how you saw that going further.
All said and done, I enjoyed donning my pangolins for battle and I would answer the call of the hammer again. 🔨