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(+1)

Pangolins, of course, they have scales. I think you guys are the only ones who thought of that. Running the armorsmith's shop was all right, everything worked great, I like the hammer bit the best. THWAK. I'm a simple man.

You certainly know this, but the armor-smithing definitely needs the other side of the game more realized to lean onto for the design to hold up. Two distinct game modes that inject elements from each other is a big task to attempt, even massive studios usually shy away, I think of the X-com reboot as an example of a game that does manage to balance two distinct modes that feed off each other, one focused on strategy in the overworld and the other on tactical grid battles.

Here it's some kind of auto-style tactical battles on one side with craftsmanship on the other. Pretty interesting approach, I can see why it appealed to the team. Really puts pressure on the armorsmith to deliver Quality gear. I assume the loot from the tactical battles was intended to somehow fuel the creation of better armor scales for your Pangolins. Would be interested to hear your thoughts how you saw that going further.

All said and done, I enjoyed donning my pangolins for battle and I would answer the call of the hammer again. 🔨

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Thank you for your comment, it was really pleasing to read.

At start our scope in mind was much much bigger.  If this was a 1 year or even 6 month this would be the features:

-You would not only craft scales but weapons, foot gear,  hats  , gloves
-All of them would be seen in the battle phase.
-Raw materials that change the quality and  abilities that you get from battle phase.
-They would be set items that if you craft for 1 pangolin  it would give bonuses.
-After 10 crafts  for same item an auto craft option based on your last 10 manual crafts quality.
-A more player active battle scene with skills and maybe even orders
-Hardcore mode that is nearly impossible to get all 5 100% scores.

Now we reduced the scope  because of the time limit and  these are the ones we still could not deliver.
-Pangolins would wear the scales in battle phase.
-There would be animations on battle phase.
-You would collect different spikes,paints with sparkles from the battle phase and use them to create better scales.
-A more balanced gameplay and a longer game loop with a much clear goal.
-A boss battle