Honestly didn't think the pace was bad at all. The way I played it, the game gets tense when the enemy approaches because I am kiting them trying to time my attack to be in between theirs. I get the kill and the tension goes down a little while the next spawn happens. Then they start to spawn two by two and the tension goes up higher, because now I have to think more of my positioning. In my opinion, the pacing is very good.
Blocking or parrying could be very cool too! Like, right click to block, and the enemy gets "stunned" for just enough time to approach and get the kill.
Got a new record while checking the pacing.