i love the map and the 2.5d art!
JosephGallear
Creator of
Recent community posts
thanks for fixing the bugs! ive still only managed to reach a score of 4 with the new game; my only request would be to make the bones spawn faster. there have been a lot of times where im left without a bone for 10 seconds or more, and lots of enemies continue to spawn making it impossible to survive!
hello, im curmpet, thank you for the game!
i really enjoyed the idea of passing the ball away so that i could move through the enemies! i think it was very unique; and i can imagine that if you made it into a multiplayer game, you could position each player very strategically to keep the ball away from the enemies
i also really liked that there were different types of enemies; some of them staying in the same place and others moving around. the highest score i managed to reach was 4, but then the cloud enemies always caught me really fast!
also, i found a bug which was quite funny: if you don't have a bone and you jump into the dog and press Z, it counts as a goal. using this method, i was able to reach a score of 26! it's up to you if you want to fix it, i really liked discovering this so maybe it can just be a secret strategy
thanks so much for making this game!
you've made it clear that you don't think i deserve to be high up; saying that other games were clearly high quality as opposed to mine. but yes it was mostly the other person commenting that said my game "sticks out like a sore thumb". maybe that's your account too though seeing as it was created today, and you never posted at the same time as them
well as i understood from the discord, these ratings are not the "final results", and there will be an announcement of the winners later on. so surely this means that it's up to the judges who wins. i will be sad if my game doesn't make it after being ranked 2nd, but i agree with you that there are many better games. that doesn't mean you have to call my game bad though or say that i dont deserve my ratings
hey, that was my entry that came 2nd. i think i voted pretty fairly on all of the games that i played, and i doubt my votes would be enough to make a difference anyway? i know my game is simple but i was happy with how it turned out. i agree some games were more fun, but there were also points for storyline and theme, so maybe that had a impact
great game, i liked how quickly it sped up, and smashing through the glass was fun!
maybe the bird is a bit overpowered; as far as i could tell you were able to just hold onto it for a long time? maybe a cooldown would be good, and that would also allow it to be out of view most of the time like other people have said
overall, a good entry especially for 2 days of work!
really cool and innovative idea to have you train your AI that plays for you, and the game was a lot of fun!
the gameplay could be a bit more complicated, or maybe the bases could be further apart, because i found that the margin for aiming was very small and it was almost guaranteed to land some kind of hit
it was really addictive, even though i think i was quite bad at it!
i had a lot of fun just collecting the cards, and i think the art style was very nice and unique! maybe the hitbox for the cards could be a little smaller; i found that i didn't have to go very near them to pick them up. you could also maybe add some platforming elements to make some of the cards harder to reach. overall a really fun game, i hope you keep working on it!
thanks! yeah i considered adding different weapons, although with different hitboxes and attack rates (damage would depend on if i added health or not). the enemies actually do have three different weapons which work in that way, i just didn't have time to get them to drop them for the player to use
yeah, i like the pacing for a first playthrough and i think it builds the right atmosphere. its just that if you want to replay and improve your score, you have to play through the easy section every time. i guess the fact that you can die very easily still keeps it tense from the start though
great score! i think it's the best ive seen so far!
thanks! yeah i thought about having lives, but i wanted it to be an equal fight between the player and the enemies, and i wanted it to be fast paced. maybe the spawn rate of the enemies prevented that though
if i had more time i would still 100% consider adding lives or some kind of blocking / parrying to make it less punishing
hi, could you let me know what specifically you wanted to know about the enemy AI / spawns? is it the spawn locations, amount of enemies etc.? or the way the enemies behave?
i created all of the pixel art in Affinity Photo 2; it's quite similar to Photoshop but cheaper and has a perpetual license. the artwork for the story section was generated using Stable Diffusion