It's very rare to see a size-themed game that isn't either an RPG Maker game with some CGs or a sandbox game, so it's refreshing to have something different and more original. After playing through and completing the game a few times, I decided to make an account to give you some feedback that I hope will be of use to you. By the way, how much do you have left until you reach the goal for the Sedusa boss fight? I might be interested in helping you reach that goal. =) From what I can find, you reached at least $150 out of a $500 goal. Is that accurate? Do you need $350 more or are you closer, or further, than that?
Pros:
- Robin works nicely as the protagonist with the combination of wanting to help save the day but also causing destruction along the way as she does so. The cutscene before the final level where she accidentally sets the city on fire while trying to stop a bank robbery is a particular example that helps emphasise this.
- The artstyle matches the show nicely, making it feel like it could be one of those old official Flash games based on cartoons that companies used to do.
- I found it amusing that due to making Robin sick while she was giant-sized during the ending cutscene and causing her to sneeze a building over, the Amoeba Boys actually managed to do some actual damage, technically. =D I'm curious, is that moment a reference to the episode "Geshundfight?"
- Having a ground pound attack, with certain enemies requiring it to be defeated, helps expand the gameplay a little bit and makes the player have to think twice before attacking groups of different enemies.
- The background music for the final level before you fight Him, when the city is on fire, is my favourite track of the soundtrack.
Bugs:
- The background music is missing from the second level of the first area and from Mojo Jojo's boss fight.
- If Robin gets hurt while she's drinking a milk carton, she cannot move (though can still attack) until she loses all her health and the level restarts.
- The fullscreen button was there before when I played it when the update came out, but now it's disappeared.
- When eating a Broccoloid when Robin has grown due to drinking a milk carton, the Broccoloid suddenly grows to fit into her hand.
- There's a continuity error where the city isn't on fire during Him's boss fight and the part of the ending cutscene where Robin punches him into the horizon.
- If continuing from a previous save while the title screen music is playing, the music will keep playing into the cutscene and level after the save, causing the level's music and the title screen music to be playing at the same time.
Suggestions for improvement:
- The second level of the first area is significantly more difficult than the rest of the game, due to the combination of the sheer amount of Him heads, the introduction of Eye Monsters and the lack of Broccoloids to regain health with. I'd recommend rebalancing the game so this level is easier to handle while the late-game levels are made more difficult, because currently they're easier than the early-game levels.
- The game could benefit from a score and combo system (and maybe a ranking system too) to compliment its arcade-like gameplay, especially if you award more points for skilful play such as timing the special attacks to get as many enemies at once, or knocking frozen enemies into a bunch of other enemies. It'd also encourage people to replay the game to beat their and others' high scores.
- The bosses are too easy. Both Princess Morbucks and Mojo Jojo only do the same attacks throughout the whole battle and it's worse for Mojo Jojo because he only has one attack. Him is slightly more challenging since he requires all three special attacks to hurt him; but since the game outright tells the player how to beat him, the player is denied the opportunity to figure it out for themselves. If it's not feasible to add new attacks to the bosses, then at the very least their attacks should get faster each time they get hurt to gradually increase the challenge in facing them.
- Logically speaking, Blossom's ice breath should be able to put out the fires in the final level.
- The impact sounds should be louder and the screen should shake more when Robin has grown bigger due to drinking a milk carton, even more so when landing from a jump or doing a ground pound attack.