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I give it mostly credit for the innovative style of such a low quality game combined with a random zombie infested drop zone starting the player's experience. Other than that, it was impossible to play for more than a few seconds. There's not in-game description for controls. Looking at the post, I see what the controls are, yet I can't deal any damage as LMB does not do anything to the enemy zombies. It was a bit annoying to have to type the name for a server in even if you want to just play single-player offline. It would be nice for instance if there was a button to play offline singleplayer or to join a random room or to create a room automatically for the player so they don't have to type anything, just click a button and start playing. The scoring wasn't clear at all and neither was the win or lose condition for the game. I'm not sure how the ally theme applies here? I'm sure there was an intention there, but also wasn't clear as to how an ally theme is employed in this game. The enemies themselves were difficult to deal with even without being able to deal damage. Maybe being able to configure enemy speed or damage would be ideal instead of having it default to being overly difficult. The sounds were also really loud. Without a way to pause the game and turn the volume down in-game it means you have to use to web browser, which for some reason isn't as easy to find on the itch.io browser (compared for example to the Unity WebGL browser). The game didn't display any tension or desire to captivate the player into wanting to continue playing. The low quality art style is a lot to have to deal with in terms of looking at, so you'd want the gameloop to at least be enjoyable.

Thank you for describing your survey in such detail, and for playing a fun game. Unfortunately, we ourselves notice the low level of the graphics. I did it without having any experience in drawing, but we thought that it was better than graphics from the asset. 


The fact that you couldn’t beat zombies may be due to the fact that we didn’t have time to fix a bug related to revival, every time a player is revived he loses the ability to eat, build, shoot, throw out objects. You need to either restart the game after death or try not to die:)


The controls are described in the game description, is there something missing? (we understand that it should also be in the game menu, but we didn’t have time)


The main goal is to survive as many nights as possible, after each night your companion flies to you by helicopter, drops off supplies (unfortunately, the possibility of dialogue or trade with him was not added due to time restrictions and the fact that a multiplayer game is much more difficult to do than a regular one )


I agree that the pause menu where you could adjust the sound and music is missing