On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Risk E. Rat's Pizza

4
Posts
A member registered Nov 21, 2023 · View creator page →

Creator of

Recent community posts

I give it mostly credit for the innovative style of such a low quality game combined with a random zombie infested drop zone starting the player's experience. Other than that, it was impossible to play for more than a few seconds. There's not in-game description for controls. Looking at the post, I see what the controls are, yet I can't deal any damage as LMB does not do anything to the enemy zombies. It was a bit annoying to have to type the name for a server in even if you want to just play single-player offline. It would be nice for instance if there was a button to play offline singleplayer or to join a random room or to create a room automatically for the player so they don't have to type anything, just click a button and start playing. The scoring wasn't clear at all and neither was the win or lose condition for the game. I'm not sure how the ally theme applies here? I'm sure there was an intention there, but also wasn't clear as to how an ally theme is employed in this game. The enemies themselves were difficult to deal with even without being able to deal damage. Maybe being able to configure enemy speed or damage would be ideal instead of having it default to being overly difficult. The sounds were also really loud. Without a way to pause the game and turn the volume down in-game it means you have to use to web browser, which for some reason isn't as easy to find on the itch.io browser (compared for example to the Unity WebGL browser). The game didn't display any tension or desire to captivate the player into wanting to continue playing. The low quality art style is a lot to have to deal with in terms of looking at, so you'd want the gameloop to at least be enjoyable.

No, you have a playable character, sorry that wasn't clear from the text and my submission text. It's always helpful to give more specific feedback so there's room for a person or developer to grow at all. Otherwise, it can feel like a waste of time and deconstructive. Hope that makes sense to you! PS I know my game is a pile of shit lmao. I guess I'm not surprised by the lack of details with people's feedback, but it does make you wonder why anyone would want to participate in one of these again when it turns out to be such a lackluster circle-jerk of unhelpful criticism. 

Thanks for the feedback. Not sure about you, but as a professional developer for me personally it's helpful to know what you find rough so that it can be improved on.

Wasn't sure what the idea was for pressing R, it didn't do anything for me. Overall not a bad idea except it feels like every other mobile game ad you've scrolled by. There wasn't any clear instruction on the game or win/lose states. The lack of a storyline I think speaks for itself as there isn't any sense of rivalry.