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when you say that custom character jigglebones have collision, does this mean that they can damage buildings and stuff? like, if a character had, say, a jigglebone-rigged tail, and they turned around and the tail swung into a building, would it damage or even knock down that building?

Unfortunately not, sorry to say!
That's something I've been thinking about implementing--but in this case, it just means that you can set up VRM collider groups (attaached to the characters) that the jiggle bone chains will collide with, i.e. to prevent hair from clipping through the head or upper body (or... at least reduce the chance of that happening. Collisions is always a bit of a janky beast.)

gotcha, makes sense!