Oops.
Well, it was fun while it lasted.
I think the best part of your design is going for WSAD and Arrow keys for your whole control scheme because that makes this playable for most players both physically and mentally as those parts of the keyboard are pretty "mapped out" in players' muscle memory, even if they have to manage two characters which could get unwieldy quick.
I liked the cozy soundtrack here and the subtle squash and stretch animation for the jumping blocks, those details matter. Just enough mechanics with buttons, movable blocks, and colored forcefields to give the player something to put together in their mind without getting overly complex. A solid entry overall.
Have you checked out Neoway, also in this Jam? Rather a sibling game to your own. Take a look sometime if you haven't already.