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thanks! yeah i considered adding different weapons, although with different hitboxes and attack rates (damage would depend on if i added health or not). the enemies actually do have three different weapons which work in that way, i just didn't have time to get them to drop them for the player to use

(+1)

Oh right I thought the different weapons were just cosmetic, I think different damage would make it more clear, but I do like the fast time to kill makes it more realistic