Wow lovely artwork. The movement fits well. Very cool game :)
azomi
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I had a look into it and it sounds like it might be a problem on your end caused by browser/extensions. Not 100% sure. You can try the direct link to my game which might work but shot in the dark really :) https://html.itch.zone/html/11550223/GB12/index.html
Good little game, with a nice difficulty progression. I feel like the coin collect animation needs to be more noticable the first round I played It felt like the coin collection was laggy until I noticed the $ slightly change. Also the score sometimes started above 0 and once when the game ended my score jumped from 20 something to 40.
I'm glad you liked it and thank you for you detailed feeback.
1. Good point I hadn't thought of this, thanks for the idea.
2. That idea was the spark that started this whole game concept, just didn't get around to implement (was meant to collect items from enemies to create a device that allowed you to find holes in the walls to get to the final level (currently lvl 11))
3. This would be nice but idk how i would do it (currently they work like this: Attack; if defeat enemy +3*enemyLevel, Dodge; +1 if fail +3 if success(bad mechanic needs to be changed too OP), Run; -1 fail +1 success). If you have any idea of a nice way of displaying this I would appreciate hearing them a lot :)
4. I like this mechanic, am I just mean?
5. Only one I completely disagree with (sorry). I think I encourages exploration eventually you will either die or get bored of fighting level 1 ghosts and either delete the game or enter the hole.
Really appreciate the feedback, if you have any responses to my responses of your responses or any other feedback that has come to mind I would be excited to hear them. But if not, thanks again and good luck on the game development journey :)
The game is fun to play. The art style if very gameboy, and the music adds to fast pace atmosphere. The camera movement feels clunky at times and I found myself running into enemies that seeming appeared out of no where (personally I would of liked the camera to follow the character, with some slow smoothing to add to the feeling of speed). I would also say that the collisions with objects/walls feels unfair for the speed your moving and rounding the corners very slightly would make it feel more smooth. But that's just my extreme attention to detail, this is a really impressive game for a jam let alone only 3 days :)
Really liked the game, very cool graphics and a cool gameplay idea (shame I have no clue how to play, if that could be explained, would be much appreciated). The sound is good but the music get a little annoying if you die a bunch of times, i found slightly changing the pitch_scale can give some much need variance. But I think the fact I like the game and don't know how to play says it all really :)
Cool art work that has a very soothing aesthetic, with a nice gameboy feel. I feel the trap could have been slightly larger or you could have multiple so that it would be more effective as a trap rather than a projectile as I think setting up a successful trap would be very satisfying, but maybe thats a skill issue on my part :)
Cool tower defence like game with it's own unique spin, can see how this could become fully fledged game with it's simple yet satisfying game mechanics. I filled my garden with pumpkins at the start which seems to be an OP strat, but i was a bit disappointed that I couldn't sell and replace them. I feel the game would really come to life if the objects had a simple animation when an enemy walked past. But it still feels very complete in it's current form :) I couldn't die (guess I'm just a pro gamer, xd) so idk if it would tell me what level I got to but the 20k coins I stole from the children was enough to give me a sense of achievement :)