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Hey there, thank you! Yeah, when I originally made the conveyor system, a huge part of it was to detect adjacent pieces and auto-select/rotate the pieces. It ended up more frustrating than just letting the player choose pieces and rotation. However, I did keep some of the auto-rotate stuff as a sort of hybrid helper, but it was very much just thrown together at the end. As many comments (including yours) point out, it turned out to be anything but helpful in its current state ( -.-) Anyways, thanks so much for playing and providing your feedback!