This is glorious. The attention to detail is awesome - the damage collecting cars wouldn't have to be there and yet they add to the wacky atmosphere. The core loop is really fun and I was sometimes biting my nails and hoping something would stick. The difficulty scaling is great, the later levels might be a bit too hard for a jam game. 10 is the last lvl I assume since the "Next" button didn't work there.
I was considering a similar take on the theme my main inspiration being Tricky Towers, but I decided to do something else because I couldn't think of anything novel with the gravity-based tetris (and frankly I was also scared of making a physics based game). This entry however is innovative and a great package overall.
Very minor nits:
- RNG is super stingy with special blocks - e.g. got just 3 magnetic ones on lvl 6
- still unsure how glue blocks work
- camera tracking is very slow and it's possible to escape
- it's also possible to travel out of bounds
- the height tape is present in some lvls, but not in others, which confused me a bit at first till I noticed there's height UI
- the height number sometimes goes crazy
- the controls are a bit faffy