Why not both ;D
Yes, unfortunately we didn't have any time for integrating "the last polish" :( Thanks for playing and your patience!
Really cool concept! But I am stuck, maybe you can help me out?
I collect the hourglass, fast forward, and get the sapling from the tree. I tried jumping everywhere, standing on the sapling and fast-forwarding (which didn't work so then I collected the sapling?) but I can't seem to continue. What is my next step?
The sound design in this game is absolutely amazing! it builds a nice atmosphere of incoming doom. The Design is really really clean, I would not have expected that from the thumbnail and was glad about the positive surprise! Sometimes the ball doesn't jump when I want it to, but maybe I need to practice more haha
I think I can answer a part of your question - we did a lot of "mathing" and calculating, how many meters with how much weight a block would have and how many pixels one meter of material would represent, then played with the numbers until it felt right. We really wanted to drive home the feeling of heavy concrete blocks and a (reeeeaaally) powerful cannon, so looked at reference photos and videos of collapsing buildings and stuff ^^ It was A LOT of playing around until they didn't feel like paper boxes anymore haha