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A jam submission

Tower ThrowerView game page

Build barely standing skyscrapers
Submitted by lucasmerlin, alraunenschrei — 1 day, 22 hours before the deadline
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Tower Thrower's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.4334.433
Fun#44.1004.100
Overall#103.8443.844
Theme interpretation#413.0003.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

This is fantastic. Especially the cars getting smashed by falling pieces. I'm stuck on Level 7, I wish I would get more magnet pieces.

Developer

Thank you for playing! I'm glad you liked it. The cars tumbling down is also my favourite thing, I just like the chaos haha. If you want to try out levels 8,9 and 10 you can open the menu and go to "next level" :)

Submitted(+2)

What a fun game! I really liked the little details like the car that picks up destroyed cars :D Graphics are really nice too and overall very well made game.

Developer

Thank you for the nice comment, glad you liked it! :)

Submitted(+2)

I admit, I couldn't get past the slippery level, but that was good fun! I think the idea is really cool, great work!

Developer

Thank you for playing it! The trick for the slippery level is trying to get as much power as possible "from above" and not from the sides, I agree though that it's not easy :D If you want to try out the other levels you can open the menu and go to "next level" :)

Submitted (2 edits) (+2)

Fun game! The interactive environment is a nice and important touch. I feel like a little more friction for the earlier levels might have been nice while learning the game, since you can’t move the cannon yet so there’s a lot of leftwards sliding when the pieces land.

Also a couple of tiny nitpicks:

  1. Retry should reset the camera position (I went really high and then had to wait for the camera to come all the way back down)
  2. Z-index seems to be slightly off for some things in relation to the cannon:

Developer(+1)

I am really glad you enjoyed the game! We definetly could tweak the physics a bit more, I agree, we underestimated how complicated it is to make 50px feel like 5tons of concrete^^ Thank you for playing and leaving feeback! 

Submitted(+2)

I really really liked this! So relaxing just shooting bricks and trying to get to the end and... it felt like a classic game. Very cool combo of tetris mechanics with tower building. Sooo GOOD!

Developer

Thank youuu you are too nice! I am really glad you liked it! We'll gladly update you if/when we add more levels :D 

(+2)

Is it wrong that I just like destroying the cars? Nice work!

Developer

Thank you! I actually intended to add a final level where you have to do as much damage as possible but unfortunately there was no time left for that

Developer

You are definetly not the only one! It's just too much fun. The more chaos, the better hahaha

Submitted(+3)

I love the ambient animations and interactions with rescue vehicles and plowers :D

Developer

Let's merge our games and let some cars fly around :D 

(+2)

Good idea, the physical puzzle of tracking blocks is interesting and fun. The role of the cars is not clear, while keeping my eye on the stack could not see what happens with them. Although there are a quite few entities, the idea of ‘lots of them’ is not a primary thought. Well done!

Submitted(+2)

love the twist on tricky towers.

Developer

Thank you for playing! Glad you had fun :D 

Submitted(+2)

I hope our employer has good insurance

Developer

He is going to need it haha. Thank you for playing!

Submitted(+2)

I hope the driver of that vacuum truck is getting fairly compensated.

Developer(+1)

I hope so, too! He does all the hard work.

Submitted(+2)

Wow, this was awesome! The graphics are so polished and I am amazed at just how many levels with unique cool mechanics you did! The whole game idea is just too fun and I would really like to play more of it, even if it was a tad hard to get the hang of it. This would be so neat as a mobile game! ^-^

Developer

Thank you very much for your nice comment! I had a lot of fun drawing all the little cars and windows :3 We have soooo many ideas for new levels, powerups and challenges, maybe we will add more. Making the game focused on mobile would be a lot of fun indeed :D

Submitted (1 edit) (+2)

The gorillas.bas<->tetris mashup I didn't know I needed. I loved the hover-traffic even before I realized it was a part of the gameplay. The main thing that sticks out as a frustration were the mousewheel controls. I think that's probably a difficult thing to get to feel right on a lot of different machines though.

Submitted(+1)

This is glorious. The attention to detail is awesome - the damage collecting cars wouldn't have to be there and yet they add to the wacky atmosphere. The core loop is really fun and I was sometimes biting my nails and hoping something would stick. The difficulty scaling is great, the later levels might be a bit too hard for a jam game. 10 is the last lvl I assume since  the "Next" button didn't work there.

I was considering a similar take on the theme my main inspiration being Tricky Towers, but I decided to do something else because I couldn't think of anything novel with the gravity-based tetris (and frankly I was also scared of making a physics based game). This entry however is innovative and a great package overall.

Very minor nits:

  • RNG is super stingy with special blocks - e.g. got just 3 magnetic ones on lvl 6
  • still unsure how glue blocks work
  • camera tracking is very slow and it's possible to escape
  • it's also possible to travel out of bounds
  • the height tape is present in some lvls, but not in others, which confused me a bit at first till I noticed there's height UI
  • the height number sometimes goes crazy
  • the controls are a bit faffy
Developer

Thank you for your nice comment!
Yes, level 10 is the last one, I forgot to add some kind of congratulations dialog on the end. 

Tricky towers also was my obvious inspiration, very lovely game. And you should try making a physics based game, bevy_rapier worked really well and it was easy to get started. Up until day 5 the game didn't have any graphics at all and only relied on rapiers debug renderer, which made it super easy to prototype the game. Getting the feel and weight right took me a while though.

Unfortunately too many magnets made the physics somewhat unstable so I had to reduce the amount of effect blocks, but I definitely turned it too low.

The glue blocks glue to any block it touches, and it "hardens" once the block rested for a moment. I guess there should have been a visual indicator for that.

In the levels without height tape, you have to reach a certain block count to win.

Submitted

Out of curiosity, have you consided XPBD instead of rapier?

Also, did you do `something special` for the blocks to stick together? The blocks feel very heavy and the game is def more physics-driven than Tricky Towers (which is more aligned with a grid a feels more arcady IMO).

Developer(+1)

I think I can answer a part of your question - we did a lot of "mathing" and calculating, how many meters with how much weight a block would have and how many pixels one meter of material would represent, then played with the numbers until it felt right. We really wanted to drive home the feeling of heavy concrete blocks and a (reeeeaaally) powerful cannon, so looked at reference photos and videos of collapsing buildings and stuff ^^ It was A LOT of playing around until they didn't feel like paper boxes anymore haha

Submitted(+2)

I love this, there are so many things going on, very nice work

Developer

Thank you! That's very nice of you. Glad you liked our little game! :)  Which level is your favourite one?