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I came back to the game after a while to check out the newest update and noticed a lot of bugs related to ghosts that should be looked in. Here's just a few I've noticed in, maybe, the 6 attempts I've made but I'm speculating there to be a lot more and I'll report them once I encounter them. If needed, it's not a problem for me to record my games if that may potentially help in figuring out what causes these bugs. Here's the list of what I found so far:

1. It's very common for the game to not recognise you've selected a ghost and to not award you the ghost identification cash prize. It doesn't seem to matter if I find all the evidence beforehand, get caught by it or guess it based on its behaviour, out of all the games, only one awarded me the identification bonus, despite successfully banishing the ghost in all of the cases.
2. Willy-Wisp (which should technically be called Willy-o'-wisp) having walking sounds, and the loudest possible kind too, despite it clearly stating in her bio she does not have them. Also, when she approached my hiding spot, she started zooming through the room faster than any other ghost I've ever encountered, including the Tall Lady, instead of slowing down.
3. Conjurer procured NO evidence of its type, only fake ones, but then also did not do any of its tricks. I spent maybe 20 minutes in that game trying to figure out what ghost I'm dealing with just to give up and get caught on purpose. At no point have I been teleported or have I walked into a different room than I was supposed to. I have placed cameras in the WHOLE house and did not see an orb at any point too.
4. Talking about orbs, I noticed that they sometimes take time to appear and I'm not sure what that's tied to. What I mean is that I could be staring at a camera for a whole minute or two and not see anything and then the orb just appears in the middle of the screen, out of blue.
5. Another thing about cameras... why do they default to night vision being off whenever I leave the monitor screen and return to it?
6. Back to the ghosts, I've encountered Shy twice and in both cases not only were they really active, they completely ignored lit candles, not wanting to extinguish them pretty much at all (the first one did immediately start hunting once I lit it though). I had the candle placed next to the motion camera and it took a photo like 6 or 7 times before the candle went off. Also, not a one bulb was destroyed in the combined 15-20 minutes I've spent with those two ghosts.
7. A lot of linguistic mistakes. If you want, I can made a doc underlining them and provide suggestions as to how they may be fixed... or I can just work the StreamingAssets files as I assume that's where all the text is, at least it looks like it. I could even throw in a Polish translation there with that, I'm an ENG-PL translator by education and trade after all. Perhaps even for free, because I quite like the game and I've been following it for a while, I kind of want to see it reach its full potential too. :V

Anyway, like I mentioned at the beginning, I will continue to report any and all issues I notice as I play the game. If there's anything I can do to be more of assistance, let me know and we can talk things out.

Hello,

I'm currently working on other project so these bugs will not be corrected for sometime but I will add them bug fix list to work on them.

1.It doesn't matter if you select correct evidences. You have select the correct ghost from the list. Selected ghost will appear on top right of the same page(instead of 'Unidentified'). And as you may have known it must be done before using any tool on ghost or getting caught by it.

2.It's all parody names for ghosts. Well, she is not working as expected. I accidently added walking sound to her. Her abilities text must be updated because she will not teleport to player as it's unfair. She is faster if not close to player. The range is quite less to notice it. She is also suppose to hunt if she extinguish a lit candle. (New bug I discovered is if you hid it also candle extinguishes.) 

3.Conjurer worked for me as intended except one thing she is giving emf 1 in some places which cancel outs her evidence. Orbs are little difficult on larger rooms. You have to place camera near ghost spawning point and have room lights turned off to see them.

4.They spawn every time ghost is back to it's room during wandering phase. I'm planning to make separate script for it so it will spawn  regardless of ghost's location.

5.There settings is not saved and once you exit the computer it's deleted. I will do something about it in the future update.

6.Shy is also working as intended for me. It extinguished candle every time it pass by it. Ghosts have 10 second cool down if they interact with anything. Shy has 10% chance of interacting with a motion camera and 65% with the candle so it has more possibility of extinguishing candle than taking a photo. Yes, she only destroyed a single light bulb. Her abilities are quite similar to Weseen so it's an easy give away to know it's a shy.

7.Don't work on translation right now. Many dialogues will be changed to fit future projects.

1. Yes, I am aware. But like I said, numerous times have I selected the ghost type before being caught or banishing it and it still didn't count for me. At this point I'm curious if perhaps switching the ghost type somehow bugs it out, like it locks the first one you've selected or selects all of them and that causes the reward to not be payed out, as if I'm stuck between two or more ghost types I sometimes end up clicking between them as I ponder which it actually is. I'll try to play with it a bit during future sessions too.
4. Okay, that explains it, I was unaware there's a condition like this. I was expecting it to work more like Phasmophobia and Ghost Exile, where the orb is just there.
6. Guess I could just be very unlucky or the candle was just far away from the camera that the ghosts prioritised taking selfies. Or they were quite daring Shies.
7. I know, just threw it in there as a suggestion along the way.

I think I should tick that objective as soon as players use tools on the ghost. That will definitely solve the problem.