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Hello,

I'm currently working on other project so these bugs will not be corrected for sometime but I will add them bug fix list to work on them.

1.It doesn't matter if you select correct evidences. You have select the correct ghost from the list. Selected ghost will appear on top right of the same page(instead of 'Unidentified'). And as you may have known it must be done before using any tool on ghost or getting caught by it.

2.It's all parody names for ghosts. Well, she is not working as expected. I accidently added walking sound to her. Her abilities text must be updated because she will not teleport to player as it's unfair. She is faster if not close to player. The range is quite less to notice it. She is also suppose to hunt if she extinguish a lit candle. (New bug I discovered is if you hid it also candle extinguishes.) 

3.Conjurer worked for me as intended except one thing she is giving emf 1 in some places which cancel outs her evidence. Orbs are little difficult on larger rooms. You have to place camera near ghost spawning point and have room lights turned off to see them.

4.They spawn every time ghost is back to it's room during wandering phase. I'm planning to make separate script for it so it will spawn  regardless of ghost's location.

5.There settings is not saved and once you exit the computer it's deleted. I will do something about it in the future update.

6.Shy is also working as intended for me. It extinguished candle every time it pass by it. Ghosts have 10 second cool down if they interact with anything. Shy has 10% chance of interacting with a motion camera and 65% with the candle so it has more possibility of extinguishing candle than taking a photo. Yes, she only destroyed a single light bulb. Her abilities are quite similar to Weseen so it's an easy give away to know it's a shy.

7.Don't work on translation right now. Many dialogues will be changed to fit future projects.

1. Yes, I am aware. But like I said, numerous times have I selected the ghost type before being caught or banishing it and it still didn't count for me. At this point I'm curious if perhaps switching the ghost type somehow bugs it out, like it locks the first one you've selected or selects all of them and that causes the reward to not be payed out, as if I'm stuck between two or more ghost types I sometimes end up clicking between them as I ponder which it actually is. I'll try to play with it a bit during future sessions too.
4. Okay, that explains it, I was unaware there's a condition like this. I was expecting it to work more like Phasmophobia and Ghost Exile, where the orb is just there.
6. Guess I could just be very unlucky or the candle was just far away from the camera that the ghosts prioritised taking selfies. Or they were quite daring Shies.
7. I know, just threw it in there as a suggestion along the way.

I think I should tick that objective as soon as players use tools on the ghost. That will definitely solve the problem.