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Wow, sorry that I missed these messages!  Thanks a lot Julen, well, the 'pixel art' is not ours tbh with you, it's just a place holder that was left unintentionally in there, since we rushed the build to just a few minutes before/during the dateline, so I even forgot to turn it off.  The gameplay for the first level of R-Type is that short actually.   It's a shame we couldn't really finished even so.  The point of the first R-Type game, in my opinion is more so that its a mix of shrump with some strategy at the same time.   So enemies are kinda positioned strategically to kinda force your route, deliberately.  In this case, we were just copying shamelessly right from the original scene as well XD 

Like Egon (Programmer) said, it's a shame that code can't really bee seen as part of a game creation, since he did a great job into making everything really structured and efficient. I guess the 'inefficient' part of the game is just me trowing too sloppy art (because it was a jam) in there without worrying as I should normally do in terms of performance :)