Very hard game, but the dash is a nice addition for a flappy genre that made it much more interesting imo. The different controls was also a nice touch. I had a hard time knowing how close I could get to the pillars without failing. I assume any touching fails but often seems very sudden. Would be nice to either have a little extra room or have some sort of visual feedback of how close you are? Not sure, that might just be part of a flappy game.
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Thank you so much for your feedback.
The collision boxes for both the dragon and the pillars are quite a bit smaller than their sprites, precisely to make it a bit more forgiving. So much so that my son, who has a pretty old and slow laptop and the game runs below 30 fps, discovered he can dash through the pillars if he times it right :)
But I'll think of ways to improve feedback when nearing the pillars.