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Well done! It is possible to expand on this concept and create more puzzling levels. The enemies can also be made to have varying intelligence. Like they can have a limited visibility and range. This will allow the players to take a pause and think why they want to attack first.

Also, would be good to add links to the original source of the assets. Since they are free to use, the least we can do is give credits and direct more people to the original work.

(+1)

Thanx :D yah, the levels are quite a few😅 I just spent most time with getting mechanics right and graphical details right so didn't got time to add more levels. Still wanted to make those few levels easy to grasp and gradually increase in difficulty, but I think the enemies are quite difficult here. Even I wasn't able to defeat em easily😂 Limiting visibility and range is great idea. 


yah, gonna add those asset links today. Game wouldn't have looked half as good without em🙏