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I really like the artstyle and the fact you managed to make a working fps in such a short time frame is quite impressive in itself. Some things to note if you are planning to improve this after the jam - I would really like an enemy indicator ui op up when the enemy gets behind you, a lot of times I was oblivious about them and they just sneaked right up. After like wave 3-4, the game became quite boring to play, although that might be just me :P but I would really like some variations in the enemy type and maybe environment.

Overall, quite an impressive entry.

Thanks for the feedback, yes, adding an alert when the enemy approaches I had prototyped with a shader that had problems in WebGL, and I ended up running out of time to redo it. I'm recreating this entire game with improved graphics, diverse scenarios that take place on planets and creatures and monsters with different types of movements such as spiders that climb walls, centipedes, creatures that fly, among others.