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Kyoto

52
Posts
65
Followers
3
Following
A member registered Jun 01, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, I'm redoing the game and added this base system with a space environment, I also adjusted the weapon controls to the 1,2,3,4 keys which is really much better.

I really liked this game, I found the idea of teams in the top down format very interesting and fun, congratulations on the work you did!

Thanks for your feedback, I was surprised to see that Unity managed to compile something that I believed wouldn't be playable in the browser XD.

Thank you for your positive comment ♡, it was a lot of work, I have been working with TPS games for a long time and this helps me create something quickly, but it is still very tiring and laborious, even more so when we have to compile it to run in the browser.

Thanks for the feedback, yes there was no time to polish and I had to cut things that I considered important to try to break the monotomy of the hordes, but I had to meet the delivery deadline or end up breaking up and not being sent XD.

Thanks for the feedback, yes, adding an alert when the enemy approaches I had prototyped with a shader that had problems in WebGL, and I ended up running out of time to redo it. I'm recreating this entire game with improved graphics, diverse scenarios that take place on planets and creatures and monsters with different types of movements such as spiders that climb walls, centipedes, creatures that fly, among others.

Thanks for the feedback, there really wasn't time to make a tutorial screen explaining the controls, but in general they are common movement settings in any TPS game, there also wasn't time to add more scenarios, I had created 8 screens, but in the last one One day I had to remove it and leave just one screen because I had problems with WebGL and I wouldn't have time to polish everything, which could cause a lot of bugs.

Thanks for the feedback, this also happened to yours when I tested it here, it gave a download error, but I tried again letting it load for longer and it went past the loading screen, this must be because itch.io loading a WebGL can set something that It's browser heavy on itch.io, but in general it worked for everyone who tested it even on weaker computers, just let it load a little longer and then refresh the page if it freezes while loading.

I liked the idea, it works very well!

Nice Game, congratulations on the work!

I loved the idea of Grappling Hook, congratulations on the work!

This game really has a great touch of innovation,

Congratulations on the work!

This game really has a great touch of innovation,

Congratulations on the work!

incredible work, this game could easily become one of those games that people like.

Congratulations on the work!

Hi, congratulations on the creation, I liked the idea of the game, it is very interesting, keep working on improving it, the idea of the game has a lot of potential for growth.

Hi, congratulations on the creation, I liked the idea of the game, it is very interesting, keep working on improving it, the idea of the game has a lot of potential for growth.

I liked the game, congratulations on the work!

I believe this game was very difficult to make.

The idea of the game is very interesting, it would make a great battleroyale or a ranking style game like crash royale with several opponents on the island.

Congratulations on the work!

The idea of the game is very interesting, it would make a great battleroyale or a ranking style game like crash royale with several opponents on the island.

Congratulations on the work!

Good job, the idea is very interesting, I really liked it, keep working on it!

Good job, my head hurts just imagining how much work you had to do to make a tower defense.

I liked the idea of collecting coins, I understood the logic of the game, it even gave me an idea for a mode in one of my games,

but the problem of collecting exactly the coins ended up hindering the experience a little, perhaps I didn't have time to check this problem before the deadline.

Very interesting game, it must have been a lot of work to do all of this within a Jam, congratulations on the work!

I thought this game was very innovative, I want to ask for some ideas about it XD.

Congratulations on the work!

I liked the idea of the game, congratulations on the work!

Thanks for the feedback, I had to remove the choice of characters to give me time to finish within the deadline, but I'm already adding this in the new version I'm making.

Thanks for the feedback, it really wasn't possible to create as many variations and changes to the structure of the game as I wanted in each horde due to lack of time.

Thank you very much!

Thanks for the feedback, yes I had some problems on the last day of shipping, I had to redo a lot of things and I couldn't polish the gameplay halfway through the game.

I intend to convert it to VR, and another version for desktop without the problems I had with WebGL

Thanks for the feedback friend, wow what a lot of work it was to have to create light characters that weren't heavy in WebGL, apart from the effects and the toon look that I applied which was completely destroyed in the version of Unity 2022 for WebGL, which saved me in the last one The day of submission was Unity 2023, where I managed to load all the Shaders, although I had to redo many things where others were left out, such as the selection of characters and other scenarios, as well as dialogues using Audios that I had made and didn't have time to add.

I intend to refine the gameplay.

I liked the game, I love this style of horde gameplay, it always makes me want to beat it at least once, congratulations on the work!

Very fun game, congratulations on the work!

I liked the idea of the game, it has a great touch of innovation, it certainly has potential for evolution and even the creation of a new style of game that is not currently on the market

Fun game, I liked that it has an intro scene with a small story about the game, I thought about putting this in my game and I didn't have time lol, this game has potential for growth.

Thanks for the feedback, it really ended up missing a lot of things that I had planned to add but that wouldn't take time and would ruin the performance of the browser game, I started working on an improved version without size limitations for the desktop with more enemies, animations and cutscenes, in addition to the addition of character selection and unlocking, purchase of clothes with points collected in the game, varied weapons, worked scenarios, more balance in gameplay, among other points.

I liked the idea of the game, it gives a feeling of tranquility and discovery.

It reminded me of when I played Trine for the first time, I believe this game has potential for growth.


Nice work!