Thanks for the feedback, I'm redoing the game and added this base system with a space environment, I also adjusted the weapon controls to the 1,2,3,4 keys which is really much better.
Kyoto
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Thanks for the feedback, yes, adding an alert when the enemy approaches I had prototyped with a shader that had problems in WebGL, and I ended up running out of time to redo it. I'm recreating this entire game with improved graphics, diverse scenarios that take place on planets and creatures and monsters with different types of movements such as spiders that climb walls, centipedes, creatures that fly, among others.
Thanks for the feedback, there really wasn't time to make a tutorial screen explaining the controls, but in general they are common movement settings in any TPS game, there also wasn't time to add more scenarios, I had created 8 screens, but in the last one One day I had to remove it and leave just one screen because I had problems with WebGL and I wouldn't have time to polish everything, which could cause a lot of bugs.
Thanks for the feedback, this also happened to yours when I tested it here, it gave a download error, but I tried again letting it load for longer and it went past the loading screen, this must be because itch.io loading a WebGL can set something that It's browser heavy on itch.io, but in general it worked for everyone who tested it even on weaker computers, just let it load a little longer and then refresh the page if it freezes while loading.
Thanks for the feedback friend, wow what a lot of work it was to have to create light characters that weren't heavy in WebGL, apart from the effects and the toon look that I applied which was completely destroyed in the version of Unity 2022 for WebGL, which saved me in the last one The day of submission was Unity 2023, where I managed to load all the Shaders, although I had to redo many things where others were left out, such as the selection of characters and other scenarios, as well as dialogues using Audios that I had made and didn't have time to add.
I intend to refine the gameplay.
Thanks for the feedback, it really ended up missing a lot of things that I had planned to add but that wouldn't take time and would ruin the performance of the browser game, I started working on an improved version without size limitations for the desktop with more enemies, animations and cutscenes, in addition to the addition of character selection and unlocking, purchase of clothes with points collected in the game, varied weapons, worked scenarios, more balance in gameplay, among other points.