Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This worked great, seems to have fixed most of the issues I had when just building the packages.config directly and does seem to correctly invoke mgcb. All I had to do was recreate the config/dotnet-tools.json manually as visual studio would not accept it when being downloaded from elsewhere.

Do note that if you run the game in debug mode it will frequently crash when trying to load a save file, probably a race condition for initializing render targets that doesn't seem to happen in release builds.

I wrote to squiddingme but just in case that they do not see this, would you happen to have a valid link to what they shared? Their link is no longer working.