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Not gonna lie, Love the puzzle nature of this new one! Great work! Defiantly cant wait to se what you plans are. Oh also hopefully the mice get some "cheese" ;D

Glad you like it! My wishlist (in order of priority) for expanding the game is as follows:

  • At least 6 more events: 1 more scene with unique art for each pairing would give a better climax to the action.
  • New levels and enemies: More gameplay variety with different challenges and map features.
  • More spells: Ability to customize your abilities to add more strategy. I am considering a variety of effects including freeze, teleport, charm, bless and curse spells.
  • Temple map: Ability to pick the next level and companions instead of following a set path. More interactions for different combinations.
  • Saving and loading: Multiple save slots to make it easier to find events for different pairings.
  • Action sprites: Similar Monsoon, little sprites to the side can be added to show what's happening instead of the text log.
  • Gallery: For replaying previously seen events.

Events involving different creatures are something that I'd like to have if the game grows beyond the two updates that I'm planning. This game will be one of the three candidates to replace Monsoon so there's a possibility of something beyond v3.

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Also love the main character, horny shy girl is fun! Also, Big Booty Slimes XD

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Also sorry for the last short reply Had to go to work, but wanted to compliment the jiggly slime butts. I really like the new abilities idea especially the charm! if a charmed enemy lives to the end the priestess can have them "Attack" the other downed party member. Map would be really useful. and maybe a fun idea is if you keep all party members alive that can be a MC gang bang path XD

I like your idea for charm interactions! Don't know if I'll have time for bonus events like that one but it would certainly be really neat to have. It was hard to tell which direction the slimes were facing at first, so I gave them giant butts and some extra curves. I'd like to add an ending where Penny gets some gang bang action at the end of a perfect run, that's almost certainly getting added before development ends!

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Clever! Didn't even think of that being the reason for the slime butts. I really like this one, though now I'm curious about it's competition

There are two more games on the way. One is a Chess roguelike which is already in its demo stage and I'll try to roll it out to the public in early February or late January. The other will be a shopkeeper and exploration game that I'll make in February. I'm planning to make it for a game jam, in which case it will be available to everyone immediately after being made.

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Hopefully some size change spells 

Probably a bit too complicated of an effect, but we'll see. The idea of some spells doing something sexy outside of combat is an interesting one.

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It's probably not very convenient to actually do within this gameplay representation. Honestly I just wrote it without thinking much, just because I love size difference stuff ESPECIALLY in your Art. Plus I am not too big of a fan of shrinking = weakining concept to be fair, and eveything else is even more difficult to properly do and just completely unrealistic within this particular gameplay. I think. 

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On the other hand , now that I actually beat the game, I think there IS some room for size spell, mmm especially with Sophia (either make her small (maybe even with small = strong) or Even bigger or either) at least like within interaction art representation if it doesn't really fit gameplay art.