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Major issues in gameplay I can see from my little playthrough:

A: Heretic chests can spawn anywhere, which leads to issues when say, a random level forces you to step past a heretic chest on your first move.

B: Sacrifice tiles need some kind of algorithm, I lost half my health in a promising run because one spawned on the SINGLE TILE connecting the two halves of a level, making it impossible.

C: When Heretic chests are opened, heretics can, despite having an entire open board, spawn more or less anywhere they want, which is an issue as more than once they've spawned by some weird random chance in places where they just block off most of the board before I can do anything about it.

(+1)

Thanks for the feedback! ❤️

B: Yeah those definitely need some work as their drawback is (or can be if unlucky) very dangerous. I've been thinking of either only allowing them to spawn on edges of the map or making them not destroy the tile after use.

C: The heretics do not spawn randomly but on the space where you open the heretic chest after you've moved away from them. Unless of course you've come across some weird unknown glitch where they break this rule.