Most of the time it's fine, but in the tighter platforming sections having more than one wolf on you, or one wolf in the wrong spot (which it'll often SPAWN in) means that you're at the mercy of when they decide to jump or pounce, if either.
RenamonSenpai
Recent community posts
A: If that's an intended mechanic it doesn't behave like one. It looks a lot more like a bug in the way it plays out because jumping off a slope shouldn't logically send you higher than jumping from above the slope (which is the case with that particular climb)
B: The wolves being easy to juke MOST of the time is fine, but they're so commonly placed on tight platforming sections that anything other than aggression 1 makes certain sections (especially in the mountain) pretty much required damage.
C: NO ONE would regularly discover this about the struggling, the mechanic is so unresponsive and has no explanation; there's ZERO indication that's how you do it, and even WITH that, it's a slow and irritating struggle method.
Okay quick notes: You have a LOT of dickish jumps and enemy placements, even on the lower two difficulties. This isn't advertised as a rage game, don't do that.
The struggle method is unresponsive, and you tend to take ridiculous damage even on vore difficulty 1 because the game just refuses to let you make struggle progress even if you're doing it correctly. An option to trade it out for a mashing minigame instead would be a big improvement.
The lack of enemy variance takes away a lot from the game, as after seeing the wolf eat me a few times the game lost any interest from the vore aspect, making enemies a massive fucking chore due to how they're faster than you, jump higher and farther than you, and are often in the aforementioned dickish locations.
A few jumps in the final level are only makeable due to a bug in the physics engine that lets you jump way further and higher than you should due to being just above the max arc of your jump even with a full run up.
Some areas are downright impossible as early as halfway into level 2 if you fall into them with vore difficulty set above 1 as you're trapped between two preds and there's not enough room to lose either of them so you WILL get eaten twice before you can escape. Due to the unresponsive escape controls, this is a death sentence.
Overall pretty good for a Jam game made under a time crunch and control scheme challenge, but it's quite rushed and has absolutely no replayability.
Major suggestion, ability to turn off some predators. There are definitely predators that just are "instantly ruins the game for me" tier whenever I run into them due to either having uncanny appearances from the art styles, or simply being way too human looking for my taste in pred (the harpy and succubus respectively for an example of each)
Major issues in gameplay I can see from my little playthrough:
A: Heretic chests can spawn anywhere, which leads to issues when say, a random level forces you to step past a heretic chest on your first move.
B: Sacrifice tiles need some kind of algorithm, I lost half my health in a promising run because one spawned on the SINGLE TILE connecting the two halves of a level, making it impossible.
C: When Heretic chests are opened, heretics can, despite having an entire open board, spawn more or less anywhere they want, which is an issue as more than once they've spawned by some weird random chance in places where they just block off most of the board before I can do anything about it.
Well I can think of a couple things, the first one that comes to mind is a possibilty of "extended" ending content when you lose/give up. Possibly with an item that instead of doing anything useful to you gameplay wise makes it so you survive longer inside a stomach.
Another concept I would love is some willing content (aside from the Eerie Shopkeeper) since Give Up really just makes it so you stop fighting back rather than really being willing prey.
That and I'd love to see if you have anything in mind for "Haunt" scenarios, I'd love to see some antagonistic critters, possibly even some that are even relatively friendly (but will gleefully eat you if you fuck up or just let them)