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RenamonSenpai

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A member registered Nov 07, 2019

Recent community posts

Most of the time it's fine, but in the tighter platforming sections having more than one wolf on you, or one wolf in the wrong spot (which it'll often SPAWN in) means that you're at the mercy of when they decide to jump or pounce, if either. 

A: If that's an intended mechanic it doesn't behave like one. It looks a lot more like a bug in the way it plays out because jumping off a slope shouldn't logically send you higher than jumping from above the slope (which is the case with that particular climb)
B: The wolves being easy to juke MOST of the time is fine, but they're so commonly placed on tight platforming sections that anything other than aggression 1 makes certain sections (especially in the mountain) pretty much required damage.

C: NO ONE would regularly discover this about the struggling, the mechanic is so unresponsive and has no explanation; there's ZERO indication that's how you do it, and even WITH that, it's a slow and irritating struggle method. 

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The second section has a pretty nasty bug where you can just randomly get teleported to the end of the section when turning around even if it's incorrect to do so. Not sure what's causing it, it's inconsistent as fuck.

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Okay quick notes: You have a LOT of dickish jumps and enemy placements, even on the lower two difficulties. This isn't advertised as a rage game, don't do that.

The struggle method is unresponsive, and you tend to take ridiculous damage even on vore difficulty 1 because the game just refuses to let you make struggle progress even if you're doing it correctly. An option to trade it out for a mashing minigame instead would be a big improvement.

The lack of enemy variance takes away a lot from the game, as after seeing the wolf eat me a few times the game lost any interest from the vore aspect, making enemies a massive fucking chore due to how they're faster than you, jump higher and farther than you, and are often in the aforementioned dickish locations.

A few jumps in the final level are only makeable due to a bug in the physics engine that lets you jump way further and higher than you should due to being just above the max arc of your jump even with a full run up. 

Some areas are downright impossible as early as halfway into level 2 if you fall into them with vore difficulty set above 1 as you're trapped between two preds and there's not enough room to lose either of them so you WILL get eaten twice before you can escape. Due to the unresponsive escape controls, this is a death sentence.

Overall pretty good for a Jam game made under a time crunch and control scheme challenge, but it's quite rushed and has absolutely no replayability.


If Kira is one of the new characters, I thought you should know that if you exit her level after entering it with Level Select and come back to it she becomes uninteractable.

Yeah the flicks just don't work.

Nice. 

Try having saves for both non-fatal and fatal settings, that was what mine had. 

That was a good little romp, only real problem I noticed is that if I reload saves and then get eaten by Tails in a fatal vore setting the game bugs out. 

I have 1.05's PC build, can't find the guide anywhere in the files.

Major suggestion, ability to turn off some predators. There are definitely predators that just are "instantly ruins the game for me" tier whenever I run into them due to either having uncanny appearances from the art styles, or simply being way too human looking for my taste in pred (the harpy and succubus respectively for an example of each)

Basic control explanation definitely needed, I can't seem to get the main menu to even accept any inputs and I've tried nearly every key. There seems to be no default "select" button. 

To be as blunt as I feel I need to be, there simply isn't enough content in the  0.1.1 build to make me feel it's worth spending 5 dollars for the further access to more content.

Wouldn't mind some potential alternative "game over" quotes from some characters if you've gotten them to like you enough/if they ate you in a different way. (IE Amanda and Marlie having different quotes if they digest you after AV)

Incorrectly tagged, this should be sorted as "Game Assets" not as a game itself. 

Major issues in gameplay I can see from my little playthrough:

A: Heretic chests can spawn anywhere, which leads to issues when say, a random level forces you to step past a heretic chest on your first move.

B: Sacrifice tiles need some kind of algorithm, I lost half my health in a promising run because one spawned on the SINGLE TILE connecting the two halves of a level, making it impossible.

C: When Heretic chests are opened, heretics can, despite having an entire open board, spawn more or less anywhere they want, which is an issue as more than once they've spawned by some weird random chance in places where they just block off most of the board before I can do anything about it.

Yo,  it's been a while, any updates?

Would love to see some more soon~!

I've had a really weird idea that I kind of want to share for this. An additional ending with the feral fox where you recover from being shrunk... only for her to somehow swallow you whole after.

On the topic of "full" enemies, maybe possibly have a prey-leaning palyer have the option to uh... "indulge" the full enemy, either by attempting to charm them for lewds or even just going in for belly rubs and being a bit of a gutslut.

Well I can think of a couple things, the first one that comes to mind is a possibilty of "extended" ending content when you lose/give up. Possibly with an item that instead of doing anything useful to you gameplay wise makes it so you survive longer inside a stomach.

Another concept I would love is some willing content (aside from the Eerie Shopkeeper) since Give Up really just makes it so you stop fighting back rather than really being willing prey. 

That and I'd love to see if you have anything in mind for "Haunt" scenarios, I'd love to see some antagonistic critters, possibly even some that are even relatively friendly (but will gleefully eat you if you fuck up or just let them)

It has promise, I definitely look forward to seeing more. 

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The Salem encounter seems to be badly bugged at the start, almost every normal action for the first part of it just reviews Cynric's stats and doesn't respond correctly, resulting in Salem being impossible to meet "peacefully"
Also I can't seem to get anyone to talk about anything.

The game seems much better now! Can't wait to see more!

The issue lies in the fact that the game doesn't automatically highlight the text field when you put in a command. You have to click and then type every time. 

Have played it and yeah, definitely needs some work. What words have effects isn't clear at all and the amount of necessary repeating of commands to get endings is kind of obnoxious