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Too much, too fast. Nowhere on the game or the itch page do you explain any of the mechanics of this game. The game feels like it was built to be a slower turn based game but to many people thought it was "boring" and so the developer forced the player to move. You can hover over enemies to get descriptions from them but because the game forces you to move you can't finish reading the descriptions in time without moving your mouse to track the specific enemy. Then you have 5 states which briefly flash large amounts of text telling you what it does, and to top it all off a shit ton of weapons that seem functionally similar. This is pushed on to you as the player all at once. When you die it forces a permanent progression on the player you don't understand based off of mechanics you don't understand.

Fair.

I've added some information to the game page, including controls and base mechanics. For the mode switching I doubt you'd want that text to be present any longer that it already is, considering how frequently the mode switching might happen. Thank you for the feedback on that, too late to fix now. Maybe later.

"...forces a permanent progression on the player..." Is feedback I don't entirely understand.  You get a new weapon if its better than the one you already have equipped.

But yes, I did throw alot at the player at one time. Then again, the game happens over multiple runs with very low stakes. Consider it a learning experience.