that's the one, but it said that was something client side when i was searching, which if the person using it has to turn that on than i can't trust anyone has. is that something in godot? cause i couldn't find anything with that label in the export options. i was able to play your game for instance which i know is godot, but couldn't get my own to run while testing it. it just threw up that there was this problem. i'll take another look at it, i still have a small amount of time to get it in there i think.