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(+1)

Hey  asimple_dev !

How are you? My name is Ilias.

I tested your game, 'Wizard Arena.'

So tell me , did dumbeldore get a an entire game made for him ?

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Questions:

Did you implement any optimization techniques, or did you choose to use only in-engine optimizations?

What engine and tools did you use to create your game, including the graphics?

How challenging was it to develop your game? Did you face any significant obstacles?

What inspired your game idea and gameplay? Could you share the story behind the game's name?

How did you get into video game development?

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Note: It would mean a great deal to me if you could rate my game. If you haven't already, feedbacks from friends and fellow gamers is valuable to me. Thank you in advance for your consideration and your time.

Thanks!

Ilias.          

https://itch.io/jam/biga-jam-v2/rate/2402991                

Hey Ilias!

Thanks for testing my game.

And about your question, no… He didn’t


Answers:

I used only in-engine optimizations.

I picked GDevelop for My game engine and piskel for My graphics because that’s the only engine that I’m used to.

It was not a challenging to develop my game, it just had a few bugs here and there but not a game breaking bug.

I was inspired by two player games that me and my sister used to play together. The story of the game is quite straightforward, there’s a tournament happening where wizards and their staff companions fight in an arena… Made of grass… I probably should change the colors or something.

As a kid I always wondered how do you actually make a game? so I decided, when I grow up I want to be a game developer.


Your game was great Ilias.

Thanks again for testing my game!

asimple_dev.

(+1)

Oh!

For me when i was a kid , i only played games , i never thought or asked mysekf how they did it , and how were they achieved , Classic Nes Games !!

or at least i dnt remembe myself asking how !!


Thank you for your comment abt my game !

thanks a lot 

-ilias.