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(+2)

Very fun game with a solid design! The art is simple but works really well!

I think it lacks a small aspect to make it perfect, though. When grabbing onto walls and intending to jump to the right, the character jumps to the opposite side, creating a sense of lack of control and hindering my intentions. I believe that by simply polishing this detail, the gameplay would improve to exceptional levels!

Great job overall, congratulations!

I am not sure what you mean. Is there some bug with the wall jump ? It would be great if you could elaborate on that.
Thank you so much for playing tho :D

(+1)
Sure! I believe that it's not a bug.  I'm pressing right and jump because I expected the red arrow behaviour occurs, and I get the blue arrow result every time, Maybe it's only me, but I felt that a little frustrating and a feeling of no control. 
I don't know if you understood me, but let me know! :)
(+1)

Oh, that's actually the intended controls. I tried to draw Lu facing the opposite direction of the wall to indicate if he decided to jump off the wall, he'll jump into the opposite direction. I'm sorry if it was a bit unclear in the walljump instructions!

(1 edit) (+1)

Oh that's what you mean.

I guess this is just a preference thing then. Some games have wall jumps that let you go infinitely up others don't. We decided to have wall jumps be relatively strict with the push back because it encourages using the stick throw to be used more instead of wall jumping. Basically a way to separate the two abilities within their function. 

Also from the perspective on how it feels and what you expect we had some inspiration from games like ninja gaiden and messenger that have really sticky movement.

Not saying everyone has to like the direction but it is what we decided to go with.

Thanks for elaborating tho. And also thanks for taking the time to leave some feedback :D