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(+1)

Responsive controls, i like the level design! at first is hard to notice what the shapes are meant for but when i got used to the mechanics felt very good

I felt lack of some simple animations like a feedback that the enemy is getting damage, could be just a red flash on it, or when you get damage, flashing the screen in red, or a feedback of damage

i didnt use the 2nd mode because the ranged felt a lot more fun and convenient, at the end i used the melee because the dog was above my head and following me haha

(2 edits)

yeah you’re supposed to do combos for more damage and just bait and switch the enemy attacks but because we didn’t really have time and our animator had to  leave the project partway it ended up like this (but we're still prou of them and they did great with the time they had!). We  do have knockback and SFX for feedback but yeah- We appreciate the comment a heck of a lot and we’re happy you liked the controls and level design!!