yeah you’re supposed to do combos for more damage and just bait and switch the enemy attacks but because we didn’t really have time and our animator had to leave the project partway it ended up like this (but we're still prou of them and they did great with the time they had!). We do have knockback and SFX for feedback but yeah- We appreciate the comment a heck of a lot and we’re happy you liked the controls and level design!!