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The design of the audio SFX in the intro was really cool. There's something creepy about switching from top-down to first-person which really added to the vibe of the game, and the core mechanic was cool. How'd you manage making 2D and 3D assets during the jam?

(+2)

Sound/music guy here, glad you liked it! The switch to 3D actually happens at runtime, but you'd have to ask our programmer for more detail.