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AstroBeef

47
Posts
14
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7
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A member registered Jul 05, 2017 · View creator page →

Creator of

Recent community posts

thanks, that's a good idea

Thanks, that was a main inspiration for it. But hopefully it felt distinct enough to be its own thing. Thanks for playing!

Thanks for all the praise, it was definitely a lot of work. I'm glad you liked it!

I’m glad you liked it. That’s an unfortunate bug that made it through, we just have to hope it’s rare enough to not ruin the game. Thanks for booting it up again, I think we’ll keep working on it after the holidays! 

thanks, it took a lot of time to code the mechanics. The artists are great, and I get your frustration with resources, the game could use more guidance

Thanks for all the feedback, I'm glad you liked the art! The artists were really talented. I agree with the dialogue issue, I worked on that the last day and I wish I'd lowered the volume or minimized how much he talked. As it is now he never stops talking lol. Thanks for playing! Your game is very charming too, great work

Nice game, it was fun to mess around with each mode and the animation for the laser was great!

awesome game, it was as addicting as Hyper Demon especially with the clear time to beat

The presentation was really polished, the audio feedback on input, and the graphics were great. It took me some time to get it but the mechanics were fun too

Thanks, the style of your game was really neat too, the controls were modern and felt great but the style was spot on for a dungeon crawler

Thanks, I appreciate that. Your game was a lot of fun too!

Thanks, I wrote it all on the last day of the jam lol. I feel like your game had a similar vibe in the writing. If it was a solo project, it's impressive you were able to tie together so many aspects: the writing, the sound, and the art style in time. Thanks for playing!

Really nice art style, the backgrounds reminded me Into The Breach in the way the fog changes the color palette

This was a really neat game, I thought the music scores were great and the style felt really focused, especially for a 3 week project

hey I saw your game on stream, it's a great arcade game! I played it for a while and it's easy to get lost in

This game really made me feel like a car. vroom vroom

I thought everything came together really well, the sound, visuals, and gameplay. Great work!

nice work, the art style of the characters is really cool!

cool that's a really interesting approach, I imagine that makes it easier for the post-processing to apply the outline/dithering how you want

This game looks amazing! Even if you don't plan on working on this specific game more, I hope you keep working with this style. Did you write the shader code yourself?

I enjoyed the visuals and the unique mechanic using the volume. It was a really neat game that felt very focused, can't wait to see more!

I like it when you go big mowed

Nice game! I haven't played many bullet hells but I thought the difficulty was paced really well. The music theme was great too!

It's awesome how many minigames you were able to fit in, great work!

Nice work, it was cool to see what each bus mode did and I liked the biggy cameo lol

That's good feedback, thank you! Your game was really fun too, I liked the style and the switch up between modes.

I loved the zelda inspiration! nice work

The art for this was great and the gameplay felt really refined, nice jam game!

The game really took a hold of when white developed their knight, great game!

Thanks, I was scrambling to get the shader working in Godot right before the deadline so I'm glad you liked it! Your game was a lot of fun too

Thanks I'm glad you like the theme! Your game was a lot of fun too, the first mode switch carried momentum really well and the whole game was really neat

I really liked the aesthetics and it was fun to run around and grab watermelons. The poses in the other game mode were great!

This game is really well designed. Once evasive mode activates, the game becomes more interesting and it's fun to managed the unit more like a commander than a player. I haven't played anything like that either, really nice project!

This was a really interesting concept! I think the interaction with sound and the monster is a genius design for a game jam because, behind the scenes, it can be a deceptively simple mechanic.

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Thanks for playing! I'm relieved you were able to get the hang of it. One of my friends did the same thing lol

Thanks! Both the 2D and 3D artist did an amazing job. I'm glad you liked the mechanics too!

This is SO the latest mode! I had fun blocking people to the beat of the song and there's a lot of charm to this game

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The design of the audio SFX in the intro was really cool. There's something creepy about switching from top-down to first-person which really added to the vibe of the game, and the core mechanic was cool. How'd you manage making 2D and 3D assets during the jam?

Nice game, especially for a first project! The movement felt good and the puzzles increased in difficulty really well

uhh... thanks? Thank you