this game is great, elegant, clean and expressive but it could be STRONGER and DUMBER and GREENER so i made it that https://sixten-machado.itch.io/hmmgrug
seriously, lasers and feelings is a genius one-pager, thank you for making it
this game is great, elegant, clean and expressive but it could be STRONGER and DUMBER and GREENER so i made it that https://sixten-machado.itch.io/hmmgrug
seriously, lasers and feelings is a genius one-pager, thank you for making it
Haven't beaten it yet, but I played and enjoyed for like an hour. Really nice aesthetic and overall vibe in how it plays, feels a lot like an old school tabletop rpg dungeon!
I found the most effective strategy to be to repeatedly throw the hatchet into enemies, at least until it glitched through the ground and vanished lol
It worked after you sent me the build w a fixed export, I had fun with it! The visual presentation is kickass, obviously, well executed and a good match for the Wolfenstein-style 3D, and the concept is strong and fits the theme of the jam well.
My only real issues with the game are that there was no way to adjust the mouse sensitivity so it was way too high for me (got used to it tho) and that the gun didn't switch modes often enough imo, sometimes you just get stuck with an ill-fitting gun for the situation and while that can be fun I wish the gun switching got triggered after just a kill or two so it was more like a curveball and less like a potential death sentence. I was also missing some sort of punchy hitsound and maybe a different sound for when enemies are killed, but that's polish stuff and totally understandable if there wasn't time.
All in all though, I had a blast kiting enemies around and exploring all the different gun types! I didn't run into any bugs and enjoyed the music, y'all did a really good job on this one!
Spent a fun hour figuring out how to control this game (though my guy still likes to dive backwards into the ground), it looks great and charming, obviously, and I love how the concept is just daring you to play it and crack the code. No idea how this mechanic was made, but it's damn cool
The thing that most helped me (besides reading the game description) is that once i realized the head shouldn't really connect to the body i could much more consistently make my drawings work. Take it really slow and draw the body as one entity, the head as another, and the sword as a third.
Had a great time hunting fairy bits and soaking in the atmosphere! Gameplay was smooth and as far as I noticed bug-free (aside from some weirdness with jumping out of a dash which I think another thread mentioned), but I noticed some wonkiness in the menus and stuff:
A couple PS3 controller symbols are shown as as <sprite name="r3_playstation"> and <sprite name="r1_playstation">
Also, nothing happens when I try to open my photo album. I'm playing on a Mac, don't know how that affects things. I dug around a bit in the game files and couldn't find them anywhere.
Also also, choosing resolution with a controller in that scrolling menu didn't work too well, the menu didn't scroll with the selection marker so I had to switch to mouse for that. On that note, it defaulted to the highest possible resolution so it took some time to get past all the lag and get in game to crank it down. Maybe have it start at lower settings or allow for changing resolution at startup in one of those little windows or something for us poor low-spec gamers?