i really enjoy the art for this, the sound and the visuals. i'm a huge fan of asset reuse (as you saw in mine lol) but i do think using the same asset for the floors and some background elements is probably taking it a bit too far and makes it a little confusing to navigate. i got stuck after the dive bomb like a lot of folks. i hit a switch which opened a door, but right below that there was a set of double doors that i could just not get open. i'm realizing now that maybe you were supposed to use the dive bomb to get out of there, in which case i would have probably prevented the player from leaving the room after they got the power up and made sure they used it like that before leaving. when i got stuck i started quacking to the beat which was a lot of fun. i also liked how you would sort of passively gain extra health without even really noticing but you might also consider a bar that shows when you're about to get another "level". all told, it was enjoyable! somehow this is the second duck themed game i've played in this jam.
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Thanks for playing! Yeah, I know where you're talking about and those doors don't open for the switch in the room to the left of it. That switch opens an additional door in another room that you've already visited on the left hand side. I also forgot to put in what the dive was supposed to do which was basically kill cows, but I was exhjausted at that point haha. I actually wondered how to communicate the passive life gain. There is a sound effect, but if I had the energy and time to polish it, I definitely would do something with the healthbar visually in addition to the sound.
I haven't seen another duck game in the jam yet. That'll be interesting haha. Thanks for playing again.