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(1 edit)

This is pretty simple, but "complete" game. Even just the small variety of enemy sizes and speeds kept things interesting for a bit. But after making it to level 9 a few times I did get a bit bored.

I thought the hit/death "animations" were a nice little touch.

The camera shake on level up isn't really doing it for me. Maybe if the shake continued a bit while the upgrade selection screen was up it would help. But as-is, it feels like more of a weird camera jerk.

For the sound issue on the web, check out what the official bevy template is doing: https://github.com/bevyengine/bevy_github_ci_template/blob/main/wasm/index.html#...

It's not actually a shake when leveling up, it's the camera zooming out a bit. I agree that it would be better if it was a smooth zoom out rather than all of a sudden though.

And thanks for the audio fix! I've run into that issue for a few jams now and wasn't sure what was causing it!