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(+1)

Thanks for the feedback!

- Yeah the pause menu isn't taking user focus for some reason, It's my first time in Godot and programming UI/Audio haha. Definitely needs to be fixed. So we just disabled the pause menu for now. ALT+F4 FTW!

- Yeah, writing isn't our specialty haha. Ran out of tutorial time :( . The stances are 4(eventually) ways to have different weapon types. You slowly unlock them as you explore the world. Your first objective is to unlock the red stance.

- Yeah so that's a map bug, Git LFS didn't notify us that the level designers' import files were not going across properly, so myself and the programmer realized too late that it wasn't correct. Maybe we can get those files tomorrow when the LD is awake

- F those spikes right!? XD

Thanks for trying it out!