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(+1)

Hi,  

The graphic is awersome.

the music is amazing.

The ambiance is there.


Whenever I go to the pause menu I am stuck (probably forgot to add a way to get out of the pause menu) 

I am also not quite sure what the stance are for ?

Maybe an a explanation at the beggining or in the a menu.

I did go to the left but I am quite unsure if i needed to go there ?

the trap hit insanely hard ahaha. 


Continue the good work it just need more explanation for the beggining. 


Cheer ! 

(+1)

Thanks for the feedback! We will definitely be adding a bit more direction and explanation in the starting area. Sounds like you were on the right track!

(+1)

Thanks for the feedback!

- Yeah the pause menu isn't taking user focus for some reason, It's my first time in Godot and programming UI/Audio haha. Definitely needs to be fixed. So we just disabled the pause menu for now. ALT+F4 FTW!

- Yeah, writing isn't our specialty haha. Ran out of tutorial time :( . The stances are 4(eventually) ways to have different weapon types. You slowly unlock them as you explore the world. Your first objective is to unlock the red stance.

- Yeah so that's a map bug, Git LFS didn't notify us that the level designers' import files were not going across properly, so myself and the programmer realized too late that it wasn't correct. Maybe we can get those files tomorrow when the LD is awake

- F those spikes right!? XD

Thanks for trying it out!