Thank you for your reply. I'm a little late in replying to you, sorry for it.
Yeah, you're right, when I conceptualized the game, there was always more that I imagined we could do than what actually happened, but contrary to what I hoped for, a lot of stuff couldn't be done with my limited abilities (abilities, in turn, being related to experience and time), and even if I had the ability, there wasn't enough time.
Although I started focusing on it a few days before the game, the two weeks since the game started have been wasted by doing nothing. There's a lot of ineffective communication. I suddenly realized that it's too late when you've thought of everything, and often the motivation to do something is just "go for it".
Many thanks for your encouragement, yeah, while developing more games, practicing planning and organizing is a good way to trade off that "scope" as you advised.
Same here, see you again in future jams!!