Oh WOW!
Thanks for taking the time to play through the game and make this.
Highlighted some bugs and oversights I wasn't aware of.
On the topic of movement speed. The player speed is "penalized" for not walking in the direction he is facing, put simply, sideways movement will be slower, and backpedaling will be even more so. I'll fix it by not having a stamina cost on sprinting if the player is not in combat.
The thing that concerned me more, is that you didn't enjoy, and actively tried to cheese the combat. I didn't see you using the dodge to get out of the way of attacks, or block ranged attacks. I think moving the tutorial hint on blocking to the first javelin enemy encounter could fix the non-use of blocking, since it would be reinforced by example. Dodging... I have no idea to fix, which is a shame, since it's a pillar of the combat design.
Thanks you again for taking the time to play and record this! It's a very, very valuable insight!