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Oh WOW!

Thanks for taking the time to play through the game and make this.

Highlighted some bugs and oversights I wasn't aware of.

On the topic of movement speed. The player speed is "penalized" for not walking in the direction he is facing, put simply, sideways movement will be slower, and backpedaling will be even more so. I'll fix it by not having a stamina cost on sprinting if the player is not in combat.

The thing that concerned me more, is that you didn't enjoy, and actively tried to cheese the combat. I didn't see you using the dodge to get out of the way of attacks, or block ranged attacks. I think moving the tutorial hint on blocking to the first javelin enemy encounter could fix the non-use of blocking, since it would be reinforced by example. Dodging... I have no idea to fix, which is a shame, since it's a pillar of the combat design.

Thanks you again for taking the time to play and record this! It's a very, very valuable insight!

(+1)

No problem!
 

The thing that concerned me more, is that you didn't enjoy, and actively tried to cheese the combat. I didn't see you using the dodge to get out of the way of attacks, or block ranged attacks.

I wouldn't say I didn't enjoy it. I definitely tried once or twice to block the spears but the moment I was successful, another one impaled me.  I think tweaks like slowing down projectiles and balancing out  hitboxes and hurtboxes for the entities would fix those issues. I too have no idea on how to improve the dodge.

Also, I think I was so worried about stamina drain and how long it took to drink a potion. I think that also caused me to skip dodging and cheesing some combat where I could.

  • Slower projectile
  • Less stamina cost of actions in general
  • Improve flask use (Ability to trigger into Potion Drink State from Idle, Walk, Run, etc.)

I would separate stamina cost and projectile speed into a difficulty setting though, cause the current state is very close to the intended experience. Still, making an easier or harder experience, for people who want to just enjoy the atmosphere and exploration, or get one shot killed makes a ton of sense.

Thanks for the great and verbose feedback, once again!

(+1)

I think that perfect sums up the changes I would make if it were my game. And no problem, this has been very fun!