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Really interesting game! The Paper Mario style was cool to see, and some of the mechanics like the tongue where awesome, the wall jump was nice but sometimes it got stuck too much into walls.
The levels where also very expansive, which was really cool with its multiple paths but this was also a problem sometimes because of all the backtracking, but the live map system was great, it only missed the player location on it (maybe I missed it), but the biggest problem was the camera angle, I dont think that the angle per se was bad, but how far away it is, it seemed to be clipping outside the scene a little bit.
I only wished that the tongue mechanic was used more, since the freedom of movement it gave was really fun, and also that the player had a shadow to judge where he would fall better.

Overall this was a cool and complete experience with a very nice "paper-like" style, with only some problems in the way, great job!

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Thanks so much for the great feedback!

We have actually planned a whole level (among others!) where you have to use the tongue ability the entire time to advance through the level. Either a vertical level where you have to use the tongue to ascend and maybe also a more horizontal level but without many platforms to land on.

Backtracking is a key element of the Metroidvania genre. Do you mean that the levels were a bit too large to backtrack in?

We will definitely work on the camera when we get more time to work on this game!

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Yes, in some parts backtracking became slightly repetitive because the way out was sometimes the same path that I came in, I especially felt this when re-exploring one of the areas, like the forest since you have to explore it twice.

And a tongue focused level would be awesome! It would be pretty cool to see a full version of this game with all your planned ideas.

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Thanks for the clarification!

That what I am hoping that we do :)

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Oh, I also meant to tell you that Frogo does have a shadow, if you download one of the platform builds and play on your machine versus the web build.