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(+3)

hey i really liked this! loved the fellas. it was a nice bit of polish to have 2 versions of the fellas instead of just the one. the music was also really nice, it made me aware of how little music there has been in the jam games i've played and it really made a big difference. the controls were really great and felt polished as well. there are some issues i have with the functionality of the art in a couple of places, namely the room transitions were very close in value and hue to the bg and walls. having a light coming through them or even just some sort of consistent design language there like a bit of decoration that doesn't appear anywhere else would've helped a lot, but it didn't make the game unnavigable. i think my biggest issue though is that there's hardly any metroidvania to it, for the first half it has some but then in the second half it's closer to a collectathon. not that that wasn't fun mind you, but it might have been better to spread the power ups between the two sections, or really to roll both sections into one where you collect the eyes and the power ups at the same time, similar to another game in the jam "eternal flame". all told, really enjoyed it. felt very complete and it'd be awesome to see it carried further.

(+2)

Thanks so much! I appreciate the feedback, especially about the art. Breaking up the game into three phases (exploration+ability upgrades, combat, boss chase) was an artistic decision to gradually build intensity of the experience, but i understand the criticism.